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BIOGRAPHY

An accomplished guitar player since his late teens, Richie started playing on albums for major labels and performing in international tours at age 19 from his native Costa Rica. His passion for music production led him to become a recording engineer in his early 20s and to set up his own recording studio. Immediately, he started composing jingles and scoring radio and TV commercials for large advertising agencies, while writing and producing many albums and chart-topping songs for local bands.

Out of a strong desire to improve himself as a sound professional, in 1999 he relocated to Orlando, Florida, where he attended Full Sail University and received a degree in Recording Arts. Upon graduating Valedictorian of his class, he moved to Los Angeles, California, where he worked as a recording engineer in North Hollywood. A few months later, he was introduced to major-league film sound as a music editor at Remote Control Studios (then Media Ventures) in Santa Monica, where he worked directly with composers Hans Zimmer, Ramin Djawadi and Klaus Badelt.

In 2002 he headed north to Toronto, Canada, to look for new challenges. There, he immersed himself in sound design and music for film, television and video games for many renowned companies. He composed music and designed sounds for numerous EA games, including Hasbro franchises “Nerf N-Strike” and “Littlest Pet Shop." He also collaborated on the score for THQ's “Marvel Super Hero Squad” with Mick Gordon, and composed several tracks for publisher Warner Chappell’s music library, which have been licensed for many TV shows in North America, Latin America, Europe and South Africa.

In parallel to his music and sound design work, he was a freelance re-recording mixer and sound supervisor on hundreds of episodes of television series, documentaries and feature films, for clients like Cinemax, The Discovery Channel, HBO and Showtime.

Richie was also an Audio Director and Lead Sound Designer at videogame developer and publisher Ubisoft, and worked on massive blockbuster projects like “Watch Dogs Legion”, “Watch Dogs 2”, “Assassin’s Creed Unity”, “Assassin’s Creed Syndicate” and “Splinter Cell Blacklist.”

Since 2007 to the present day, he has also managed to build and maintain a solo artist career. He has songwritten, produced, recorded and performed on four solo albums of electric guitar-driven instrumental music.

He is currently the founder, sound designer and composer at The Very Loud Indeed Co., an award-winning company dedicated to crafting virtual instruments and sample libraries for film, TV and video game scoring. His sounds are currently used by world-class composers like Gareth Coker, Stephen Barton and Mark Korven.

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